
20 Questions
2–12 players · Private answer
Say: “One person knows the answer. We have twenty yes-or-no questions to find it.” Demonstrate with a broad question such as “Is it an object?” Keep the answer private and count questions so the group knows how close it is to the limit.
Rules, examples & play ↗One-Word Story
2–12 players · Talk together
Say: “We tell one story, adding exactly one word each.” Start with a simple sentence opening and pass around the group. There is no need to type the story or decide who wins. Listen to the person before you instead of planning a whole sentence.
Rules, examples & play ↗Wrong Answers Only
2–12 players · Talk together
Say: “Answer quickly, but always be wrong.” If asked what colour grass is, “polka dots” is the right kind of wrong. A correct answer or a hesitation of more than three seconds ends the turn. The reader uses Next question to keep the pace moving.
Rules, examples & play ↗
Never Have I Ever
2–12 players · Talk together
Say: “Raise a hand if you have done it, then tell the story if you want.” Start with a harmless everyday prompt. This version has no drinking rules and no required disclosures. Skip any question that does not suit the group.
Rules, examples & play ↗Don’t Say Yes or No
2–12 players · Talk together
Say: “Answer our questions for one minute without yes, no, yep, nope or nodding.” Demonstrate “I love pizza” as an answer to “Do you like pizza?” Keep asking questions, but allow the speaker time to give a proper response.
Rules, examples & play ↗Explain one example before the timer
An example tells people what a valid turn looks like. Let someone try it once without scoring, then begin. If everyone asks the same question, pause and clarify the rule instead of rushing into another round.
Choose by how people want to participate
Choose One-Word Story for cooperation, 20 Questions for puzzle solving, or Wrong Answers Only for time pressure. Never Have I Ever is more personal, so start with light topics. The easiest rule is not always the most comfortable activity for every group.
Good to know
Do we have to keep score?
No. Use the built-in New round control when the group wants to move on. If you do want to record a winner, the host can use Add score. There is no need to turn a casual conversation game into a competition.
These guides describe Table Bandit’s browser games and house rules. Check the game’s rulebook when playing a different version.
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