The idea

Viktor Davkov designed and developed Table Bandit. A compact TB mark, a recurring black mascot and contrasting game-cover colours connect its browser games, shared rooms and editorial pages.

Look a little closer

Look at the three covers in the project showcase: Charades uses a theatre mask, Kaladont uses letters, and Mafia / Werewolf uses a moon. The same mascot ties them together while the props signal different kinds of play.

Charades, Kaladont and Mafia covers in the Table Bandit identity designed by Viktor Davkov
Table Bandit, designed and developed by Viktor Davkov.

One character, a different job on every cover

The small black mascot gives the game library a familiar face. Its silhouette stays recognisable while its pose and props change with the game. A theatrical mask hints at acting; a moon suggests a night-time hidden-role game; letters point toward wordplay. The character connects the covers without making every game look identical.

Colour helps the collection feel like a collection

Pink, bright blue, red, yellow and green give neighbouring covers contrast. Large game names remain the main point of entry. The worn edges and dimensional props borrow the tactile feeling of a game sleeve, while the page itself keeps enough space for the title and controls to read clearly.

A small mark and a full name

The compact TB mark fits small spaces such as the favicon and navigation. The full Table Bandit wordmark has more room to introduce the brand. Both belong to the same identity, alongside the round mascot badge. Choosing the right version for the available space keeps the name legible.

The website sets up the conversation

Shared rooms, private cards and timers handle the practical parts of play. Friends supply the clues, arguments and performances. Players can join with their own devices, while a shared laptop is an alternative when private information can be kept hidden. Remote groups arrange their own voice or video call.

Motion should make the next step feel connected

Circular transitions connect page changes, and game covers move gently in the library. Motion is part of the character of Table Bandit, but reading and joining a room still need to be straightforward. The journal keeps artwork in ordinary image files and its text in the page so it can be read without waiting for a canvas scene.

Meet the people behind it

Viktor Davkov designed and developed Table Bandit. Џина helped along the way and appears with Viktor on the creator page. That page introduces the project and provides a direct way to contact Viktor about the website, design work or a problem with a game.

Three things that tie it together

  • A recognisable character across the collection.
  • A different colour and prop for each game.
  • Clear controls that keep the group talking.

One more thing

Did Table Bandit invent all of these games?

No. The library includes familiar social games and Table Bandit implementations with their own house rules. The design credit refers to this website, its identity and its implementation. Check each game’s rule guide before playing, since versions can differ.

Explore the games

Player counts and rules refer to the Table Bandit versions linked here. Practice examples are illustrative and may differ from generated prompts. For remote play, use a separate voice or video call.

Find your game